How to Build Better Dungeons for D&D

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Dungeons, so important to D&D they’re listed before the game’s iconic Dragons. Indeed, the original game is based around delving multi-level underground complexes with each level’s number assigned to the appropriate character level. At the end of your dungeon, you Continue reading How to Build Better Dungeons for D&D

Placing DnD Races in Your World Building

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*For this article we’ll be using the term “Race” as it has historically been used in the DnD races context and not it’s real world application. While species and ancestry are less problematic terms, gaining in use and publication, we’re Continue reading Placing DnD Races in Your World Building

World Map Essential Resource Distribution, Part II

Welcome back, we are picking up where we left off in the worldbuilding process. In the last section, LINK HERE where you can catch up on the essential resource distribution so far, we nailed down the staple crops and domesticated Continue reading World Map Essential Resource Distribution, Part II

A Session Zero Alternative

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I’m always surprised at how divergent the opinions are on session zero as a tool for running a game. While there is a majority approval of the concept and supporting evidence of it being helpful to a game and avoiding Continue reading A Session Zero Alternative

Sandbox Versus Railroad, a D&D Reality Check

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I played D&D for a while before I ever heard mention of Sandbox versus railroad. And, I’m very thankful for that. It was also a time when D&D had much less exposure on the internet. It was a time when Continue reading Sandbox Versus Railroad, a D&D Reality Check