D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

An Introduction to D&D Region Hex Mapping

Introduction-D&D-Hex-Mapping

Welcome back to the Worldbuilding Process series. Now, last time we put our attention to Dominion Worldbuilding. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Continue reading An Introduction to D&D Region Hex Mapping

How to Build Practical D&D Cities & Villages with Your Players in Mind

Player-Focused-Settlement-Design-D&D-Red-Ragged-Fiend

Building D&D cities, towns, and villages is challenging. As a Dungeon Master, you either don’t spend enough time prepping a settlement to find it’s a forgettable, cookie-cutter location and one where the PCs have nothing to do and can’t find Continue reading How to Build Practical D&D Cities & Villages with Your Players in Mind

Worldbuilding Dominions on Your World Map

We return to the world building process. In the last segment we took a brief tangent to build out a capital city profile. This time we’re back for worldbuilding dominions for our map! Now, we won’t be creating every single Continue reading Worldbuilding Dominions on Your World Map

World Building Capital City Profiles

worldbuilding-capital-cities-Red-Ragged-Fiend

Welcome back and welcome home to the Red Ragged Fiend, a website dedicated to the adventures of playing tabletop games, especially roleplaying games. This post about worldbuilding capital city profiles is another in the now long-running series of Worldbuilding Process Continue reading World Building Capital City Profiles