Spinning Plates: Worldbuilding Process & Plate Tectonics

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Welcome back to RedRaggedFiend.com. If you’ve been following along with the worldbuilding series you have your blank world map in hand. In the last post, Continents, we added some land to our blue ocean of a world. It looks great, Continue reading Spinning Plates: Worldbuilding Process & Plate Tectonics

Making Gods & Religions > Holidays, Rites, and Rituals

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Through slow toil and struggle we’ve come back around to the World Building Process. If you need a refresher (I did!) check out the last post: Making Gods & Religions > Organization & Worship. This time we’re cementing the important Continue reading Making Gods & Religions > Holidays, Rites, and Rituals

GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes