From Atlas to Region Hex Mapping: Worldbuilding Biomes for a Continent

Region-Hex-Mapping-Details-Continents-RedRaggedFiend

Welcome back or welcome to the blog for the first time! This time, I want to show off another example of grabbing the microscope and dialing in the magnification to zoom in on our world map with some more detail. Continue reading From Atlas to Region Hex Mapping: Worldbuilding Biomes for a Continent

D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

An Introduction to D&D Region Hex Mapping

Introduction-D&D-Hex-Mapping

Welcome back to the Worldbuilding Process series. Now, last time we put our attention to Dominion Worldbuilding. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Continue reading An Introduction to D&D Region Hex Mapping

Adding Capital Cities & World Map Landmark Locations

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Welcome back to the World Building Process series. I’m excited to continue growing our world map. And now we’re going to start adding important world map landmark locations. This step represents crossing a major threshold in world building for our Continue reading Adding Capital Cities & World Map Landmark Locations