How to Build Better Dungeons for D&D

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Dungeons, so important to D&D they’re listed before the game’s iconic Dragons. Indeed, the original game is based around delving multi-level underground complexes with each level’s number assigned to the appropriate character level. At the end of your dungeon, you Continue reading How to Build Better Dungeons for D&D

How to Create a 15-Minute D&D Campaign Start

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Whether you’re a brand new player stepping behind the DM screen for the first time or a many-decades veteran DM with players showing up in an hour, with nothing prepped, this will help you get from the blank page to Continue reading How to Create a 15-Minute D&D Campaign Start

A Session Zero Alternative

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I’m always surprised at how divergent the opinions are on session zero as a tool for running a game. While there is a majority approval of the concept and supporting evidence of it being helpful to a game and avoiding Continue reading A Session Zero Alternative

River Courses, River Crossings, Tow Boats

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Rivers are perhaps the most important part of pre-modern world building. That’s why it’s unfortunate rivers are commonly misunderstood and underutilized in D&D. Large rivers are the foundation of civilization and act as the primary means of travel for people, Continue reading River Courses, River Crossings, Tow Boats

How I Improved My Homebrew D&D Adventures

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A few years back, I published my homebrew D&D adventure skeleton. This template was the basic skeleton I used to create homebrew adventures, mainly for Dungeons & Dragons and other RPGs, because there was nothing D&D specific to the formula. Continue reading How I Improved My Homebrew D&D Adventures