D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

An Introduction to D&D Region Hex Mapping

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Welcome back to the Worldbuilding Process series. Now, last time we put our attention to Dominion Worldbuilding. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Continue reading An Introduction to D&D Region Hex Mapping

Worldbuilding Dominions on Your World Map

We return to the world building process. In the last segment we took a brief tangent to build out a capital city profile. This time we’re back for worldbuilding dominions for our map! Now, we won’t be creating every single Continue reading Worldbuilding Dominions on Your World Map

Adding Capital Cities & World Map Landmark Locations

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Welcome back to the World Building Process series. I’m excited to continue growing our world map. And now we’re going to start adding important world map landmark locations. This step represents crossing a major threshold in world building for our Continue reading Adding Capital Cities & World Map Landmark Locations

Distribution of Resources World Map for World Builders

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Welcome back to the Worldbuilding Process. If you’ve been working alongside the blog, your world should really be coming together now. We started early on working on the basic concepts that would drive the world and how it would be Continue reading Distribution of Resources World Map for World Builders