Hit Points & Morale: Alternative Encounter Building V

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Welcome to Hit Points & Morale, the fifth and FINAL part of Alternative Encounter Building. Thank you for following and sticking with me to the end. At last we will deal with altering hit points to adjust the difficulty of Continue reading Hit Points & Morale: Alternative Encounter Building V

Making Gods & Religions > Holidays, Rites, and Rituals

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Through slow toil and struggle we’ve come back around to the World Building Process. If you need a refresher (I did!) check out the last post: Making Gods & Religions > Organization & Worship. This time we’re cementing the important Continue reading Making Gods & Religions > Holidays, Rites, and Rituals

GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes

Combat Readiness: Alternative Encounter Building IV

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Combat readiness is more than simple surprise. In most D&D games surprise comes down to one side getting a few free actions at the beginning of combat and that’s it. But, surprise can be so much more than that. There’s Continue reading Combat Readiness: Alternative Encounter Building IV

Environment Design: Alternative Encounter Building III

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Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III