Making Gods & Religions > Holidays, Rites, and Rituals

Holidays-Rites-Rituals-RedRaggedFiend

Through slow toil and struggle we’ve come back around to the World Building Process. If you need a refresher (I did!) check out the last post: Making Gods & Religions > Organization & Worship. This time we’re cementing the important Continue reading Making Gods & Religions > Holidays, Rites, and Rituals

GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes

Combat Readiness: Alternative Encounter Building IV

Combat-Readiness-Alternative-Encounter-Building

Combat readiness is more than simple surprise. In most D&D games surprise comes down to one side getting a few free actions at the beginning of combat and that’s it. But, surprise can be so much more than that. There’s Continue reading Combat Readiness: Alternative Encounter Building IV

Environment Design: Alternative Encounter Building III

target-rich-environment

Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III

Encounter Odds: Alternative Encounter Building II

Never-Tell-Me-the-Encounter-Odds

Last time, we changed our encounters by changing the level of the encounter. This time we’ll change the difficulty of encounters by adjusting the action economy with the encounter odds. DM Rule of Thumb All things equal in a combat Continue reading Encounter Odds: Alternative Encounter Building II