Language Mapping for D&D Worldbuilding

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Welcome back, or just welcome if it’s your first time here! Today we’re continuing our worldbuilding process series by taking a look at language mapping. For the uninitiated, we’ve been creating a series of blog articles detailing steps on worldbuilding Continue reading Language Mapping for D&D Worldbuilding

D&D Hex Map Region Scale Example: The Gyre

D&D-Hex-Map-Region-Example-The-Gyre-Red-Ragged-Fiend

Welcome back to a new installment of our ongoing Worldbuilding Process Posts, focused on how to create your own fully-realized world for D&D and other tabletop RPGs. It’s also an excellent resource for writers and other hobbyists who need and Continue reading D&D Hex Map Region Scale Example: The Gyre

D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

An Introduction to D&D Region Hex Mapping

Introduction-D&D-Hex-Mapping

Welcome back to the Worldbuilding Process series. Now, last time we put our attention to Dominion Worldbuilding. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Continue reading An Introduction to D&D Region Hex Mapping

How to Build Practical D&D Cities & Villages with Your Players in Mind

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Building D&D cities, towns, and villages is challenging. As a Dungeon Master, you either don’t spend enough time prepping a settlement to find it’s a forgettable, cookie-cutter location and one where the PCs have nothing to do and can’t find Continue reading How to Build Practical D&D Cities & Villages with Your Players in Mind