How to Use and Abuse the Core Assumptions

Welcome back to Worldbuilding Process post number two. Dungeons and Dragons comes with a lot of assumptions baked into the core system. D&D relies on our shared knowledge as humans and especially fantasy stereotypes. This creates consistency in a game Continue reading How to Use and Abuse the Core Assumptions

Explore the Dungeon Because I DON’T KNOW


While exploring dungeons because REASONS is popular in the cartoon Adventure Time you will probably need your plots and adventures to be coherent. Like the Tom Clancy quote, “The difference between reality and fiction? Fiction has to make sense,” you Continue reading Explore the Dungeon Because I DON’T KNOW

Five Fingers of Fear

Fear seems like an appropriate topic for the season. But how do you utilize fear in your games? I’m not speaking about running horror specifically, which takes a lot of work to keep the tension up between game sessions. But Continue reading Five Fingers of Fear

Master Disaster

Sometimes you need to break up the monotony of the flavor of the week Big Bad Evil Guy, shadowy cabal, evil empire, or dastardly cult. Other times you just want to hit the reset button on something in your campaign Continue reading Master Disaster