Environment Design: Alternative Encounter Building III

target-rich-environment

Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III

Encounter Odds: Alternative Encounter Building II

Never-Tell-Me-the-Encounter-Odds

Last time, we changed our encounters by changing the level of the encounter. This time we’ll change the difficulty of encounters by adjusting the action economy with the encounter odds. DM Rule of Thumb All things equal in a combat Continue reading Encounter Odds: Alternative Encounter Building II