Hit Points & Morale: Alternative Encounter Building V

Hit-Points-Morale-Alternative-Encounter-Building-5e-RedRaggedFiend

Welcome to Hit Points & Morale, the fifth and FINAL part of Alternative Encounter Building. Thank you for following and sticking with me to the end. At last we will deal with altering hit points to adjust the difficulty of Continue reading Hit Points & Morale: Alternative Encounter Building V

Combat Readiness: Alternative Encounter Building IV

Combat-Readiness-Alternative-Encounter-Building

Combat readiness is more than simple surprise. In most D&D games surprise comes down to one side getting a few free actions at the beginning of combat and that’s it. But, surprise can be so much more than that. There’s Continue reading Combat Readiness: Alternative Encounter Building IV

Environment Design: Alternative Encounter Building III

target-rich-environment

Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III

Encounter Odds: Alternative Encounter Building II

Never-Tell-Me-the-Encounter-Odds

Last time, we changed our encounters by changing the level of the encounter. This time we’ll change the difficulty of encounters by adjusting the action economy with the encounter odds. DM Rule of Thumb All things equal in a combat Continue reading Encounter Odds: Alternative Encounter Building II

Alternative Encounter Building I: Challenge Rating

intermediate-encounter-building

Wanting to transition from a new DM to an intermediate DM, but don’t know how? Improving your combat encounter design is the first step. Here’s the alternative encounter building budget I’ve been using for 5e. I’m a big fan of Continue reading Alternative Encounter Building I: Challenge Rating