Combat Readiness: Alternative Encounter Building IV

Combat-Readiness-Alternative-Encounter-Building

Combat readiness is more than simple surprise. In most D&D games surprise comes down to one side getting a few free actions at the beginning of combat and that’s it. But, surprise can be so much more than that. There’s Continue reading Combat Readiness: Alternative Encounter Building IV

Environment Design: Alternative Encounter Building III

target-rich-environment

Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III