Juggling Scenes: Games for Specialized Parties

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Welcome back! Today, I’m putting out my views on investigation-focused games. Adventures with teams of specialized player characters.¬†For a few sessions now we’ve been playing an X-Files, SCP, CSI/NCIS, procedural drama style game. The characters are fun and the investigations Continue reading Juggling Scenes: Games for Specialized Parties

Hit Points & Morale: Alternative Encounter Building V

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Welcome to Hit Points & Morale, the fifth and FINAL part of Alternative Encounter Building. Thank you for following and sticking with me to the end. At last we will deal with altering hit points to adjust the difficulty of Continue reading Hit Points & Morale: Alternative Encounter Building V

GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes