D&D Hex Map Region Scale Example: The Gyre

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Welcome back to a new installment of our ongoing Worldbuilding Process Posts, focused on how to create your own fully-realized world for D&D and other tabletop RPGs. It’s also an excellent resource for writers and other hobbyists who need and Continue reading D&D Hex Map Region Scale Example: The Gyre

D&D Improvised Numbers to Be a Better and Faster Dungeon Master

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Welcome back, reader. Today, we’re talking about D&D improvised numbers for Dungeon Masters. In making and testing my personal DM binder, I kept getting asked if I would put it up on DriveThruRPG/DM’s Guild for others to download. In a Continue reading D&D Improvised Numbers to Be a Better and Faster Dungeon Master

Update! DM Binder I Completed!

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Welcome back, last year we talked about the usefulness of a DM/GM binder and more importantly, how I had never put one together for myself. So, it’s about time for an update on the situation.  Previously running games, I often Continue reading Update! DM Binder I Completed!

D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

The GM Binder: A Dungeon Master’s Sacred Tome

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A GM binder is one of the most useful tools a Dungeon Master (or any Game Master) can have for running tabletop RPGs. Each DM binder is personalized to the needs of its DM and should contain all the references Continue reading The GM Binder: A Dungeon Master’s Sacred Tome