5e Character Generation pt II

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Welcome back for part two of the character generation process. If you haven’t read part 1, hop back to the previous post. This series of posts are developed in conjunction with Ryndaria.com. So jump over there to see the different Continue reading

Character Generation – A Look at the New D&D Player’s Handbook

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This is a joint exercise with Ryndaria.com. In the next few blog posts on both sites we will be generating characters, speaking about the process, the choices we made, and through that our reflections of the new Dungeons & Dragons Continue reading

Weapons for Dunces

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“My sorcerer is a conflux of wild, powerful magic loosed on the world. He also wields a sickle. No, my character doesn’t have a background in farming- why do you ask?” Simple weapons as a concept bother me. In D&D Continue reading

Dice Fudge

Delicious Dice

Excuse the site, I’m still working on it! There are few issues in the tabletop community more divisive than fudging. It is a topic everyone has an opinion about and if you ask ten people their thoughts you will receive Continue reading

See Spot Passively Perceive

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One of the things I noted when looking over materials from the shiny new edition of Dungeons and Dragons is the return of the Passive Perception box on the character sheet. I’ve always thought this was a strange character sheet Continue reading