How to Build Better Dungeons for D&D

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Dungeons, so important to D&D they’re listed before the game’s iconic Dragons. Indeed, the original game is based around delving multi-level underground complexes with each level’s number assigned to the appropriate character level. At the end of your dungeon, you Continue reading How to Build Better Dungeons for D&D

How to Create a 15-Minute D&D Campaign Start

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Whether you’re a brand new player stepping behind the DM screen for the first time or a many-decades veteran DM with players showing up in an hour, with nothing prepped, this will help you get from the blank page to Continue reading How to Create a 15-Minute D&D Campaign Start

World Map Essential Resource Distribution, Part II

Welcome back, we are picking up where we left off in the worldbuilding process. In the last section, LINK HERE where you can catch up on the essential resource distribution so far, we nailed down the staple crops and domesticated Continue reading World Map Essential Resource Distribution, Part II

A Session Zero Alternative

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I’m always surprised at how divergent the opinions are on session zero as a tool for running a game. While there is a majority approval of the concept and supporting evidence of it being helpful to a game and avoiding Continue reading A Session Zero Alternative

River Courses, River Crossings, Tow Boats

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Rivers are perhaps the most important part of pre-modern world building. That’s why it’s unfortunate rivers are commonly misunderstood and underutilized in D&D. Large rivers are the foundation of civilization and act as the primary means of travel for people, Continue reading River Courses, River Crossings, Tow Boats