Transitioning from Action Points to Augmented Fate Points

This is a continuation. Read part one, Gotta Give Him Upside! Last time I spent a little bit talking about Fate Points and how they operate as a mechanical boon by offering up some specific leeway to the GM for Continue reading Transitioning from Action Points to Augmented Fate Points

Chasing the Dragon

If you were expecting a post about opiates you’re out of luck, sorry? What it is about is chase scenes. Now if you’ve been hanging around tabletop RPGs for any amount of time you probably haven’t played in a lot Continue reading Chasing the Dragon

Two Pints of Lager and a Packet of Crisps, and some Adventure

The past two weeks have been busier than I expected and unfortunately this blog took a back seat. I am however working back to a point of equilibrium so hopefully next week’s entry won’t be sliding in just under the Continue reading Two Pints of Lager and a Packet of Crisps, and some Adventure