This is a continuation. Read part one, Gotta Give Him Upside! Last time I spent a little bit talking about Fate Points and how they operate as a mechanical boon by offering up some specific leeway to the GM for Continue reading Transitioning from Action Points to Augmented Fate Points
Legend of Neil Season 1, Episode 4: Skeletons in Link’s Closet One of the most difficult things to do when running a campaign is getting your players to ‘buy-in’, leap the invisible gap that separates a player’s character as dictated Continue reading Gotta Give Him Upside!
“Man I really wish I could play this game!” If you’ve played pen and paper RPGs for a while you’ve probably heard this exact phrase from a DM/GM, uttered it yourself while running a campaign, or at least thought it. Continue reading The Secret Path