4.25 Years Four and a quarter years it took me to get a magic sword in a play by post (PBP) game. I keep looking at that number and try to make sense of it but it refuses to seem Continue reading Analog Gaming is Retro-Cool AKA People Crave Human Interaction
If you’re running a game occasionally a PC may stop and speak with an NPC (insert pause for audience reactions of shock and laughter). You may have one of those players who wants to talk with NPCs rather than immediately Continue reading 10 Degrees of Helpful NPCs
This is a continuation. Read part one, Gotta Give Him Upside! Last time I spent a little bit talking about Fate Points and how they operate as a mechanical boon by offering up some specific leeway to the GM for Continue reading Transitioning from Action Points to Augmented Fate Points
Legend of Neil Season 1, Episode 4: Skeletons in Link’s Closet One of the most difficult things to do when running a campaign is getting your players to ‘buy-in’, leap the invisible gap that separates a player’s character as dictated Continue reading Gotta Give Him Upside!
As you may have noticed by now I’m a fan of 4th Edition D&D. Seriously, if you haven’t picked up on this you should not consider a career as a detective. It’s an edition that is much maligned by both Continue reading Expanding PC Rests in 4e or “4e – 4 Rests”