Dice Fudge

There are few issues in the tabletop community more divisive than fudging. It is a topic everyone has an opinion about and if you ask ten people their thoughts you will receive ten different responses. What is dice fudging? Dice Continue reading Dice Fudge

See Spot Passively Perceive

One of the things I noted when looking over materials from the shiny new edition of Dungeons and Dragons is the return of the Passive Perception box on the character sheet. I’ve always thought this was a strange character sheet Continue reading See Spot Passively Perceive

10 Degrees of Helpful NPCs

If you’re running a game occasionally a PC may stop and speak with an NPC (insert pause for audience reactions of shock and laughter). You may have one of those players who wants to talk with NPCs rather than immediately Continue reading 10 Degrees of Helpful NPCs

Transitioning from Action Points to Augmented Fate Points

This is a continuation. Read part one, Gotta Give Him Upside! Last time I spent a little bit talking about Fate Points and how they operate as a mechanical boon by offering up some specific leeway to the GM for Continue reading Transitioning from Action Points to Augmented Fate Points