Making Gods & Religions > Organization & Worship

temple-du-roi-worship

Welcome back. Last time we took the raw form of your pantheons and sculpted them into something coherent. Now you should have a firm grasp on who your gods are and their domains. We also knocked out the universal myths Continue reading Making Gods & Religions > Organization & Worship

Adventure Skeleton, Build Adventures From the Bones Up

There’s Only One Original Story That’s Ever Been Told: Someone wants something badly and is having difficulty getting it. First, burn that idea into your brain. Second, realize whatever adventure you create will suck. The quicker you realize and become Continue reading Adventure Skeleton, Build Adventures From the Bones Up

Explore the Dungeon Because I DON’T KNOW

While exploring dungeons because REASONS is popular in the cartoon Adventure Time you will probably need your plots and adventures to be coherent. Like the Tom Clancy quote, “The difference between reality and fiction? Fiction has to make sense,” you Continue reading Explore the Dungeon Because I DON’T KNOW

Master Disaster

Sometimes you need to break up the monotony of the flavor of the week Big Bad Evil Guy, shadowy cabal, evil empire, or dastardly cult. Other times you just want to hit the reset button on something in your campaign Continue reading Master Disaster

Weapons for Dunces

“My sorcerer is a conflux of wild, powerful magic loosed on the world. He also wields a sickle. No, my character doesn’t have a background in farming- why do you ask?” Simple weapons as a concept bother me. In D&D Continue reading Weapons for Dunces