Adventure Skeleton

There’s only one original story that’s ever been told: Someone wants something badly and is having difficulty getting it. First, burn that idea into your brain. Second, realize whatever adventure you create will suck. The quicker you realize and become Continue reading

Explore the Dungeon because I DON’T KNOW

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While exploring dungeons because REASONS is popular in the cartoon Adventure Time you will probably need your plots and adventures to be coherent. Like the Tom Clancy quote, “The difference between reality and fiction? Fiction has to make sense,” you Continue reading

Dice Fudge

Delicious Dice

Excuse the site, I’m still working on it! There are few issues in the tabletop community more divisive than fudging. It is a topic everyone has an opinion about and if you ask ten people their thoughts you will receive Continue reading

Transitioning from Action Points to Augmented Fate Points

For a reminder, if you didn’t read the last blog I suggest you read the previous post as this is a continuation. Last time I spent a little bit talking about Fate Points and how they operate as a mechanical Continue reading

Chasing the Dragon

If you were expecting a post about opiates you’re out of luck, sorry? What it is about is chase scenes. Now if you’ve been hanging around tabletop RPGs for any amount of time you probably haven’t played in a lot Continue reading