How to Build Better Dungeons for D&D

how-to-build-better-dungeons-dnd-redraggedfiend

Dungeons, so important to D&D they’re listed before the game’s iconic Dragons. Indeed, the original game is based around delving multi-level underground complexes with each level’s number assigned to the appropriate character level. At the end of your dungeon, you Continue reading How to Build Better Dungeons for D&D

World Map Essential Resource Distribution, Part II

Welcome back, we are picking up where we left off in the worldbuilding process. In the last section, LINK HERE where you can catch up on the essential resource distribution so far, we nailed down the staple crops and domesticated Continue reading World Map Essential Resource Distribution, Part II

How I Improved My Homebrew D&D Adventures

homebrew-dnd-adventure-planning-header

A few years back, I published my homebrew D&D adventure skeleton. This template was the basic skeleton I used to create homebrew adventures, mainly for Dungeons & Dragons and other RPGs, because there was nothing D&D specific to the formula. Continue reading How I Improved My Homebrew D&D Adventures

Making Gods & Religions > Organization & Worship

temple-du-roi-worship

Welcome back. Last time we took the raw form of your pantheons and sculpted them into something coherent. Now you should have a firm grasp on who your gods are and their domains. We also knocked out the universal myths Continue reading Making Gods & Religions > Organization & Worship