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Category Archives: DMs

Take It & Run! Timberhook

Posted on March 12, 2018 by RedFiend — No Comments ↓
Take-It-&-Run-Timberhook

I planned for a different blog. I outlined a blog about fighting boss monsters in fifth edition. But, while working to plan future posts in Worldbuilding Start to Finish I was bitten by the worldbuilding bug. So I started down Continue reading Take It & Run! Timberhook→

Posted in DMs, Worldbuilding | Tagged bad, city, note, PDF, timberhook | Leave a reply

Duty Roster: Camp & Travel

Posted on March 4, 2018 by RedFiend — 1 Comment ↓
Duty-Roster-Camp-&-Travel

In the last worldbuilding post, Tweaking the Game: Options and House Rules, I said:   “I want to introduce travel and camping duties.” So let’s do it.   First off, why is this something you might want to include in Continue reading Duty Roster: Camp & Travel→

Posted in DMs, Game Mechanics, Worldbuilding | Tagged characters, check, duties, travel, wisdom | 1 Reply

Tweaking the Game: Options and House Rules

Posted on February 24, 2018 by RedFiend
Options_And_House_Rules

First I want to make clear you in no way need to change the game of D&D. Adjusting the game rules is optional. If you’re a new DM or have a difficult time holding the rules in your head (no Continue reading Tweaking the Game: Options and House Rules→

Posted in DMs, Worldbuilding | Tagged combat, Game, healing, rules, time

How to Use and Abuse the Core Assumptions

Posted on February 15, 2018 by RedFiend

Welcome back to Worldbuilding Process post number two. Dungeons and Dragons comes with a lot of assumptions baked into the core system. D&D relies on our shared knowledge as humans and especially fantasy stereotypes. This creates consistency in a game Continue reading How to Use and Abuse the Core Assumptions→

Posted in DMs, Worldbuilding | Tagged civilization, D&D, Magic, monsters, people, World

Magic Item Market & Purchasing Power

Posted on February 8, 2018 by RedFiend
Purchasing Power Market

Recently one of the longtime players in my current group has moved behind the screen and taken up the DM mantle. He’s a tabletop veteran, but doesn’t run games very often. He’s currently running a 5e campaign where magic items Continue reading Magic Item Market & Purchasing Power→

Posted in DMs, Game Mechanics | Tagged gp, items, Magic, rare, village

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