See Spot Passively Perceive

One of the things I noted when looking over materials from the shiny new edition of Dungeons and Dragons is the return of the Passive Perception box on the character sheet. I’ve always thought this was a strange character sheet Continue reading See Spot Passively Perceive

Dungeons & Dragons: Free Basic Rules

Dungeons-and-Dragons-Basic-Rules

Lots of people are talking about 5th Edition, D&D Next, or just simply “Dungeons & Dragons” per WoTC, which is utterly confusing for a brand that has put out different editions and variations of the same product. Anyway, if you Continue reading Dungeons & Dragons: Free Basic Rules

Analog Gaming is Retro-Cool AKA People Crave Human Interaction

4.25 Years Four and a quarter years it took me to get a magic sword in a play by post (PBP) game. I keep looking at that number and try to make sense of it but it refuses to seem Continue reading Analog Gaming is Retro-Cool AKA People Crave Human Interaction

10 Degrees of Helpful NPCs

If you’re running a game occasionally a PC may stop and speak with an NPC (insert pause for audience reactions of shock and laughter). You may have one of those players who wants to talk with NPCs rather than immediately Continue reading 10 Degrees of Helpful NPCs

Transitioning from Action Points to Augmented Fate Points

This is a continuation. Read part one, Gotta Give Him Upside! Last time I spent a little bit talking about Fate Points and how they operate as a mechanical boon by offering up some specific leeway to the GM for Continue reading Transitioning from Action Points to Augmented Fate Points