Character Generation – A Look at the New D&D Player’s Handbook

This is a joint exercise with Ryndaria.com. In the next few blog posts on both sites we will be generating characters, speaking about the process, the choices we made, and through that our reflections of the new Dungeons & Dragons Continue reading Character Generation – A Look at the New D&D Player’s Handbook

Weapons for Dunces

“My sorcerer is a conflux of wild, powerful magic loosed on the world. He also wields a sickle. No, my character doesn’t have a background in farming- why do you ask?” Simple weapons as a concept bother me. In D&D Continue reading Weapons for Dunces

Dice Fudge

There are few issues in the tabletop community more divisive than fudging. It is a topic everyone has an opinion about and if you ask ten people their thoughts you will receive ten different responses. What is dice fudging? Dice Continue reading Dice Fudge

See Spot Passively Perceive

One of the things I noted when looking over materials from the shiny new edition of Dungeons and Dragons is the return of the Passive Perception box on the character sheet. I’ve always thought this was a strange character sheet Continue reading See Spot Passively Perceive

Dungeons & Dragons: Free Basic Rules

Dungeons-and-Dragons-Basic-Rules

Lots of people are talking about 5th Edition, D&D Next, or just simply “Dungeons & Dragons” per WoTC, which is utterly confusing for a brand that has put out different editions and variations of the same product. Anyway, if you Continue reading Dungeons & Dragons: Free Basic Rules