Adventure Skeleton

There’s only one original story that’s ever been told: Someone wants something badly and is having difficulty getting it. First, burn that idea into your brain. Second, realize whatever adventure you create will suck. The quicker you realize and become Continue reading

Explore the Dungeon because I DON’T KNOW

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While exploring dungeons because REASONS is popular in the cartoon Adventure Time you will probably need your plots and adventures to be coherent. Like the Tom Clancy quote, “The difference between reality and fiction? Fiction has to make sense,” you Continue reading

Master Disaster

Sometimes you need to break up the monotony of the flavor of the week Big Bad Evil Guy, shadowy cabal, evil empire, or dastardly cult. Other times you just want to hit the reset button on something in your campaign Continue reading

Weapons for Dunces

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“My sorcerer is a conflux of wild, powerful magic loosed on the world. He also wields a sickle. No, my character doesn’t have a background in farming- why do you ask?” Simple weapons as a concept bother me. In D&D Continue reading

10 Degrees of Helpful NPCs

If you’re running a game occasionally a PC may stop and speak with an NPC (insert pause for audience reactions of shock and laughter). You may have one of those players who wants to talk with NPCs rather than immediately Continue reading