Five Fingers of Fear

Fear seems like an appropriate topic for the season. But how do you utilize fear in your games? I’m not speaking about running horror specifically, which takes a lot of work to keep the tension up between game sessions. But Continue reading

Dungeons & Dragons: Free Basic Rules

Lots of people are talking about 5th Edition, D&D Next, or just simply “Dungeons & Dragons” per WoTC, which is utterly confusing for a brand that has put out different editions and variations of the same product. Anyway, if you Continue reading

Transitioning from Action Points to Augmented Fate Points

For a reminder, if you didn’t read the last blog I suggest you read the previous post as this is a continuation. Last time I spent a little bit talking about Fate Points and how they operate as a mechanical Continue reading

Gotta Give Him Upside!

Legend of Neil Season 1, Episode 4: Skeletons in Link’s Closet One of the most difficult things to do when running a campaign is getting your players to ‘buy-in’, leap the invisible gap that separates a player’s character as dictated Continue reading