Five Fingers of Fear

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Fear seems like an appropriate topic for the season. But how do you utilize fear in your games? I’m not speaking about running horror specifically, which takes a lot of work to keep the tension up between game sessions. But Continue reading

Dungeons & Dragons: Free Basic Rules

We SCREAM!

Lots of people are talking about 5th Edition, D&D Next, or just simply “Dungeons & Dragons” per WoTC, which is utterly confusing for a brand that has put out different editions and variations of the same product. Anyway, if you Continue reading

Transitioning from Action Points to Augmented Fate Points

For a reminder, if you didn’t read the last blog I suggest you read the previous post as this is a continuation. Last time I spent a little bit talking about Fate Points and how they operate as a mechanical Continue reading

Gotta Give Him Upside!

Legend of Neil Season 1, Episode 4: Skeletons in Link’s Closet One of the most difficult things to do when running a campaign is getting your players to ‘buy-in’, leap the invisible gap that separates a player’s character as dictated Continue reading